Fun take on the Match-3 genre. Like how instead of the usual math mechanic that if you watch you collect all of the connecting tiles of the same type. The bombs/dynamite seem incomplete though. As you mentioned in another comment you didn't have time to get them to cascade.
Overall great effort and nice to see some innovation in a well worn genre.
Thanks a lot for the feedback :). I reached the point of going for polish over new features, which overall i'm glad i did, but cascading explosions needs to be high up on the future version list of features :).
Ah yes. On the list of features i ran out of time and brain power to implement. That and being able to double tap explosives to set them off in place. But something i'd like to get in a future version. Thanks for the great feedback!
I like the game, it's relaxing and clean. I personally do not like the fact it opens a wiki page on Quit though, I appreciate that it's original and thematic, but it makes it feel intrusive and "hacky". Application opening random stuff in my browser without asking is e big no-no imho. Totally not in line with the relaxing vibe the rest of the game has. Great job for the rest, and beautiful itch.io page =)
It's the trouble with WebGL builds that quit application doesn't really work well (or doesn't for me). So i've been trying having quit link to a Wiki page for a way of exiting. I kept it in theme with it being about Gold :D. But i can get that it might be a bit odd. I've taken that out now. Just seems to "freeze" up the game, but it's less intrusive :). Thanks for the feedback!
I know what you mean about the quit function on WebGL... maybe a "goodbye" message to be triggered before the actual quit? (I mean, not for a jam, but as a general solution). Anyway, I am playing your game having breakfast because I remembered it being relaxing, so I would say great job =)
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Fun take on the Match-3 genre. Like how instead of the usual math mechanic that if you watch you collect all of the connecting tiles of the same type. The bombs/dynamite seem incomplete though. As you mentioned in another comment you didn't have time to get them to cascade.
Overall great effort and nice to see some innovation in a well worn genre.
Thanks a lot for the feedback :).
I reached the point of going for polish over new features, which overall i'm glad i did, but cascading explosions needs to be high up on the future version list of features :).
Fantastic, I am not a big match 3 kind of person but this was fun, intuitive and really well styled. Great work, well done!
My only comment would be that I think the dynamite and bombs should set each other off if they are in the radius so you get a chain reaction.
Ah yes. On the list of features i ran out of time and brain power to implement. That and being able to double tap explosives to set them off in place.
But something i'd like to get in a future version.
Thanks for the great feedback!
I like the game, it's relaxing and clean. I personally do not like the fact it opens a wiki page on Quit though, I appreciate that it's original and thematic, but it makes it feel intrusive and "hacky". Application opening random stuff in my browser without asking is e big no-no imho. Totally not in line with the relaxing vibe the rest of the game has. Great job for the rest, and beautiful itch.io page =)
It's the trouble with WebGL builds that quit application doesn't really work well (or doesn't for me). So i've been trying having quit link to a Wiki page for a way of exiting. I kept it in theme with it being about Gold :D.
But i can get that it might be a bit odd.
I've taken that out now. Just seems to "freeze" up the game, but it's less intrusive :).
Thanks for the feedback!
I know what you mean about the quit function on WebGL... maybe a "goodbye" message to be triggered before the actual quit? (I mean, not for a jam, but as a general solution). Anyway, I am playing your game having breakfast because I remembered it being relaxing, so I would say great job =)